close
state_entry()
{
llSitTarget(<0,0,1>, ZERO_ROTATION);
llSetSitText("Stay awhile");
}
llSitTarget(ZERO_VECTOR, ZERO_ROTATION);
設成 ZERO_VECTOR ( <0,0,0> ) 時, 主角坐不下去.
changed(integer change) { // something changed
if (change & CHANGED_LINK) { // and it was a link change
llSleep(0.5); // llUnSit works better with this delay
user = llAvatarOnSitTarget();
if ( user != NULL_KEY ) { // somebody is sitting on me
llInstantMessage(user, llKey2Name(user) + ", don't sit on me" );
llSleep(1.0);
llSay(0, "Get off!");
llUnSit(llAvatarOnSitTarget()); // unsit him or her
}
}
}
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